In classic version, Lone Wolf Hydrosophist can deal massive amount of damage to the undead (thanks to the healing spells) and still be pain in the arse to other enemies.
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If not for achievments, I like to play with mods installed, just for fun. STEAM version has an acess to Workshop, where many talented people are modding those skills, adding something new, or balancing them. Hydrosophist is my favourite, and main, school in this game, whenever I'm playing again. Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled. Releases a stream of Blessed Steam that heals characters in its path.Ģ0 ice shards fall from the sky, each dealing Water Damage to characters within 13m range from impact. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad. Instantly kill targets with Frozen status below 10% Vitality.įully restore target character's Magic Armour. Otherwise they receive Water Damage and become Frozen. Targets in the cone that are frozen and under 10% Vitality shatter and instantly die. Restore up to Magic Armour depending on relevant surface area. Life Steal heals you in proportion to the damage you deal to Vitality.Įach ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour. Set Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid. Create a water puddle beneath every target. Shoot a bolt of healing energy that will jump to nearby allies. Target ally becomes immune to all damage, and heals over time. Set Chilled on enemies around you and deal Water Damage. Target 3 positions and shoot an ice shard at each one, dealing Water Damage and making targets Chilled. Regenerate Magic Armour for all allies around caster.ĭeal Water Damage and set Chilled status on characters in the area. Remove Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid. Heal target and create a water puddle beneath them. Life Steal heals you in proportion to the damage you deal to Vitality. Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Everytime an ally walks into melee range near you, a healing tear bathes them. Restore up to Magic Armour depending on relevant surface area. Strikes 3 circles with 1m Explode Radius eachĬonsume Frozen surfaces around you and convert them to Magic Armour. They create ice surfaces where they hit the ground. Icicles fall from the sky, chilling enemies and dealing water damage.
Restoration also cures Poisoned and Bleeding. Set Wet status on characters in the area.
Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.Ĭreate a spreading water surface which douses fires. Ice forms a defensive barrier around the target, providing Magic Armour. Trayde the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)ĭivinity Original Sin 2 Hydrosophist Skills.Lizard Dreamer - South of Temple of Rhalic, Nameless Isle (Region).Almira - Paradise Downs, Lady Vengeance.Simone - Sanctuary of Amadia, Lady Vengeance.Compared to other school, Hydrosophist deals lowest damage but provide many ways to heal, AoE counters for mages and terrain advantages. In addition, Hydrosophists can freeze blood or water that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. These skills make your character the main healer of your party, both in and outside combat (allowing you to save precious Action Points to heal your members, and using them instead offensively). Hydrosophist skills in Divinity: Original Sin 2 are based on your skill-level for damage, healing, and providing magic armor.